Budding Practioner

Budding Practioners are the newly emerging talents of the spell-slinging crowd. They have an aptitude for spellcraft which is just manifesting itself. As a result, they frequently lack the knowledge and control that most sorcerers or wizards have, if not lacking the overall potency, not yet having had the training or experience to become a sorcerer or wizard.

Musts: A budding practioner must have a high concept aspect that declares his or her nature as an emerging spell-slinger (e.g., YOUNG WOULD-BE WIZARD or BUDDING YOUNG SORCERER). Additionally, a budding practitioner must take at least one or both of the spellcasting categories:

Channeling [-2]

OR

Evocation [-3]

Ritual [-2]

OR

Thaumaturgy [-3]

See the power descriptions for more details. Players of spellcasting characters should take some time to work

out their most often used, practiced spells before play—see page XX for the particulars.

Options: A Budding Practioner often also takes up The Sight [-1] (and would be considered “flying blind” without it). Budding Practioners may not take Refinement [-1]—there’s only so far they can develop without being a full on sorcerer or wizard.

Total Refresh Cost: -2 at least, though often, -4 or -7.

Dresden Files: RPG

Name: Michael [Thorolfsson] Gabriel Darc

Age: 13

Languages: English (mother tongue), Latin, Icelandic, German, Japanese, 1 other

High Concept: Young teen awakening to magic.

Theme: As with all teens, Michael is trying to find out who he is. Unlike most teens though, Michael has far more to seek out before learning who and what he is.

Background:

Michael was brought up by his maternal grandparents in a well to do area of Connecticut until the age of seven, for they had custody of him. During these formative years his grandparents refused to speak of his parents at all, and discussion of them was all but forbidden. When he was seven though, Michael’s mother Heather regained custody and Michael was sent to live with her, shortly before the Air Force transferred her to Ramstein AFB in Germany.

Over the next six years, Michael’s mother was transferred between different posts so that they ended up living in Iceland and Okinawa as well. As a result of the frequent moves to different places, Michael never had the chance to really make and keep any friends. Instead, he threw himself into his studies as well as experiencing the culture of the area he lived in. At the same time, having a single parent, some of the other military families took pity on Michael and his mother, and included them in some of their family activities, or taking Michael on father/son-type excursions.

Following Heather’s discharge from the Air Force, she took up her Nana Kelly’s offer to move in with her in San Francisco. After driving across the country in a VW Camper with their few possessions they arrived, and Heather promptly enrolled herself in a local college, and Michael in a San Francisco magnet school.

[ASPECT: Military Brat]

Rising Conflict:

On the trip across the country, Michael got into a fight with some older high school boys at a stop in the Midwest after they made comments about his mom. During the fight, Michael was punched pretty hard in the head, enough for him to get a black eye and see spots. Immediately afterwards, Michael saw everything in more vibrant colors, sounds were louder, and scents sharper, and there was a buzzing feeling or perhaps sense of pressure inside his head. It was as if his senses suddenly came alive. Not long after that, Michael started to sometimes see strange things occurring.

[ASPECT: Things are not always as they appear]

Skills: 30 pts

Alertness 4

Athletics 4

Conviction 5

Discipline 2

Endurance 3

Fist 3

Lore 1

Might 1

Scholarship 5

Weapons 2

Supernatural Stunts:

Echoes of the Beast: Wolf (-1)

Marked by Power* (-1)

Wizard’s Constitution (-0)

The Sight (-1)

Soulgaze (-0*)

Evocation; Air, Fire, Spirit specialization (-3)

Focus not selected at present

2 refresh remaining at present

Dresden Playtest

Dresden Playtest

Nancy Creates:

Name: Simon Zhou

High Concept: Computer and Marital Artist

Theme: Mortal in a long line of Chinese wizards

Template: Pure mortal

Background: Son of the Zhou family of wizards of the Chinatown magic/herbalist shop. He was a great disappointment to his family, especially his dominating grandfather, when it was discovered that he was, as they would say in Harry Potter’s world, a squib. This leaves his sister, June, to carry on the main wizard duties of the family alongside his parents. Simon loves June, but he is also very jealous that she gets all of his grandfather’s attention and approval for being the one with magic.

Background aspect: No magic, but I know about magic

Rising Conflict: Simon finds refuge from the pressure of his family both in martial arts and computers. He develops a special love of computers because his family can’t be around them which allows him an avenue to assert his independence from them. He studied martial arts because he knew he needed some way to defend himself. In order not to become the ultimate Asian stereotype, he studied Brazilian Jiu Jitsu.

Rising Conflict Aspect: I can hack it

Novel: Change of Place

Synopsis aspect: Not all change is good

When an unfriendly changeling takes up residence in Chinatown right near his family’s shop, Simon must discover what this guy is up to. His family is too busy dealing with a vampire threat to notice either him or the danger they are in. Can Simon use his skills and resources to stop the fey before he can strike a blow against the Zhou’s?

When Simon came into his shop, Gary was tempted to just let him wander… but he needed help. Gary might not have been willing to risk his neck, yet he could point the guy in the right direction. He handed the kid a book on the fae and said, “Could you put that on the shelf for me please?” Simon’s face lit up as his eyes took in the title. It was exactly what he was looking for. “No need – I’ll take it.” Simon left the store without realizing what Gary had done.

In return for some under the table “herbs” from the family’s store, Juan arranges to have the changeling kept under watch (or snout) and if need be, and for the right money, will eat him/her/it alive.

Co-star aspect: I’ll fix that

Co-star aspect: Just can’t stay out of the family business

Skills:

Points Skill Rating

4 Fists Great

4 Scholarship Great

3 Investigation Good

3 Contacts Good

2 Craftsmanship Fair

2 Athletics Fair

1 Resources Average

1 Rapport Average

Stunts:

Martial Arts

Footwork

Judo

Computer Research

Computer Hacking

Ear to the ground

Jury Rig

Dresden Playtest

Dresden Playtest

San Francisco

Is the fourth most populous city in California and the 14th most populous city in the United States, with a 2007 estimated population of 764,976. Among the most densely populated cities in the country, San Francisco is part of the San Francisco Bay Area metropolitan area, which is home to more than 7.2 million people. The city is located at the tip of the San Francisco Peninsula, with the Pacific Ocean to the west, San Francisco Bay to the east, and the Golden Gate to the north.

In 1776, the Spanish settled the tip of the peninsula, establishing a fort at the Golden Gate and a mission named for Francis of Assisi. The California Gold Rush in 1848 propelled the city into a period of rapid growth, transforming it into the largest city on the West Coast at the time. After being devastated by the 1906 earthquake and fire, San Francisco was quickly rebuilt, hosting the Panama-Pacific International Exposition nine years later. During World War II, San Francisco was the send-off point for many soldiers to the Pacific Theater. After the war, the confluence of returning servicemen, massive immigration, liberalizing attitudes, and other factors gave rise to the Summer of Love and the gay rights movement, cementing San Francisco as a liberal bastion in the United States.

San Francisco is a popular international tourist destination famous for its landmarks, including the Golden Gate Bridge, Alcatraz Island, the cable cars, Coit Tower, and Chinatown, its steep rolling hills, and its eclectic mix of Victorian and modern architecture. The city is also known for its diverse, cosmopolitan population, including large and long-established Asian American, and Gay and Lesbian communities.

Aspects:

Dreams of the Golden Mountain

The Blood of my ancestors flows through these streets

Come to me O’ my children

If you need it, I have it

Be sure to wear a flower in your hair

The colors on this Rainbow flag do not run

Hola Essay

Here have some stocks

Don’t come a knock’n when the ground starts a rock’n

The Wild West ain’t over yet

People:

“Slick” Willy Brown

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Uma

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Mr. HeeHaw

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Location: Colma
A California State Law was passed in the late 1800’s, State Penal Code 297 stated – prohibited any burials anywhere except an established cemetery such as one by a city or county, church, ethnic group or military. You could no longer bury a body on the homestead or along the wagon trail. San Francisco had many cemeteries established by the time gold was discovered. Hundreds of thousands arrived bringing diseases, followed by deaths and filled their cemeteries to capacity. Cemetery owners started looking for new locations to expand or relocate their burial grounds. They were frustrated in their attempt to buy San Francisco property. Land was too valuable for cemetery use said real estate promoters. The San Francisco City Fathers passed Bills stating that no further burials will be allowed in the City & County of San Francisco. With no further burials, they became a place of neglect and vandalism. They then became a health hazard. In August of 1912 the San Francisco’s Board of Supervisors declared intent to evict all cemeteries in their jurisdiction. On Jan. 14, 1914 Removal notices were sent to all cemeteries, branding them as “A public nuisance and a menace and detriment to the health and welfare of city dwellers. There were many delays to this order as the cemeteries and some citizens fought to have it revoked. By Nov. of 1937 the legal battles were over and bodies not removed were now ordered to be removed. Colma Cemeteries now inherited hundreds of thousands of additional bodies. This all led to the incorporation of the cemetery area that became known as Lawndale on August 5, 1924. The Associated Cemeteries, made up of supervisors from each were concerned that what happened in S.F. could happen again. To protect the cemeteries they became organized and incorporated. They wanted the name Memorial Park but there was already a Memorial Park in our county. They kept Lawndale until the United States Postal Service informed them there was a Lawndale in Southern Calif. They went back to the name of Colma on Nov. 17, 1941.

The Town of Colma is a unique, diverse community located on the San Francisco peninsula. It is truly a regional destination known for its cemeteries, shopping centers and auto sales district. In spite of its urban setting between the Cities of Daly City and South San Francisco, the Town maintains a “small town” feeling for its many visitors and resident population. Many famous individuals instrumental in the shaping of early California are buried in Colma’s cemeteries.

Aspects:

You will eventually end up here

Suburban Necropolis

Would not want to live here during a Zombie attack

All Faiths

People:

“Old Man” Tortelli

Owner of the Tortelli and Son’s florist shop on Mission Rd. (All the “Sons” are either married or buried), and he has seen the dead come and go up and down the road for the past 50 years. He runs the flower shop on his own, with the help of a random teenager who will come by to make a few dollars after school, and when the day is done, Vincenzo Tortelli holds up in a small apartment behind the shop. Old Man Tortelli claims the dead visit him in the night and tell him stories, and he will be more than happy to tell you the gossip from the mouths of the dead.

Samuel Dugan

One of the very wealth and well established Dugan Brothers who have ran funeral parlors since people have started dying in San Francisco. Samuel lives on premise of the Colma location with his wife, nephew, and his very venerable mother. He and his staff have embalmed the rich and poor of the greater Bay Area for decades. His mother Henrietta Dugan is said to be 100 years old, and cursed by the Wee Folk when she was a girl in Ireland. She lives in the attic room, and never comes down, even to eat.

Location: The Wave Organ

The Wave Organ is a wave-activated acoustic sculpture located on a jetty in the San Francisco Bay. The concept was developed by Peter Richards and was installed in collaboration with sculptor and master stone mason George Gonzales. Inspiration for the piece came from artist Bill Fontana’s recordings made of sounds emanating from a vent pipe of a floating concrete dock in Sydney, Australia.

In 1980, Richards (now a Senior Artist at the Exploratorium) received a planning grant from the National Endowment for the Arts which enabled him to conduct an extensive period of investigation into the physicality of the Wave Organ phenomenon. The sculpture’s speaker horn and audio equipment were either built or acquired for use in some of the experiments of this period.

A prototype, built at the same location, was presented as part of the New Music ‘81 Festival. Though very rudimentary in nature, it generated enthusiasm and support for a permanent work. Permit acquisition and fundraising efforts by Frank Oppenheimer, founding director of the Exploratorium, began soon after, but actual construction did not start until September of 1985, seven months after Oppenheimer’s death. The Wave Organ was completed in May of 1986 and was dedicated in June to the memory of Frank Oppenheimer.

The Wave Organ is located on a jetty that forms the small Boat Harbor in the Marina district of San Francisco, walking distance from the Exploratorium. The jetty itself was constructed with material taken from a demolished cemetery, providing a wonderful assortment of carved granite and marble, which was used in the construction of this piece. The installation includes 25 organ pipes made of PVC and concrete located at various elevations within the site, allowing for the rise and fall of the tides. Sound is created by the impact of waves against the pipe ends and the subsequent movement of the water in and out of the pipes. The sound heard at the site is subtle, requiring visitors to become sensitized to its music, and at the same time to the music of the environment.

Aspects:

Tombstones make it creepy
The Haunted Bay makes music
No one can hear you scream


People:

Park Ranger Timmons
Jacob Timmons is a 5th generation San Franciscan who’s family has protected the city since it was nothing but a shady port town on the Barbary Coast.
The Timmons family dates back to the Spanish Settlers who helped build the fort at the Presidio. His gift is an odd one and one that he keeps secret, but  the Timmons family has always been able to communicate with animals, and in most cases render them friendly or at least neutral. Jacob travels with his black German Shepard  Kali (who he saved from an animal shelter 3 years ago), who assists him on the job.

Golden Gate Park –

  • Gateway to the NeverNever

  • One never knows what’s inside “the outside lands”.

Golden Gate Park was originally called “the outside lands”. It was converted from barren sand dunes into a lush park by John McLaren. Mr. McLaren hated statues and hid any statue donations in weird places around the park. Bison roam freely. It has everything the modern knight needs from equestrian fields to archery ranges.

You never know who you might meet in the park, especially after dark. The police are constantly cracking down on the homeless population, but there are still many who call this park their home. Not all of them are human.

Special Areas:

Conservatory of Flowers

  • “One man’s poison Ivy is another man’s spinach”

  • Don’t touch that. It may look pretty, but it is deadly

Stow Lake and Strawberry Hill –

  • It’s good to have a moat handy in case you ever need one

  • All is not quiet and peaceful

  • You can see a lot from this hilltop

Characters:

Norton Jr. – A homeless self-declared wizard who claims to be the great-grandson of the famous wizard Emperor Norton who once declared rule over the US. Norton Jr. (no one knows his first name) says that it is through his careful eye and valiant efforts that the gateway to the NeverNever located inside the park doesn’t open permanently. He says that if anything gets through he is the first and only line of defense for the city. Of course no one believes a crazy old man who lives in the park and talks to the statues hidden around in odd locations…

Scott Coriman – Works for Golden Gate Park Walking Tours and knows everything there is to know about the park. He also just so happens to be a werewolf. Luckily he is the wizard friendly kind and he and his pack also keep watch here for other things that go bump in the night.

Mrs. Emma Kring – Works at the conservatory of flowers. Naturalist and botanical expert. If there is ever a plant you can’t name, Emma will know. With a predisposition towards the odd and having worked at the conservatory for over 40 years, she has also seen some odd things appear in the area. While not a true believer (yet) Emma knows that there is more going on around her than meets the eye.

Chinatown

  • It’s called the Dragon’s Gate for a reason

  • It’s an ancient Chinese secret

  • It gets very quiet here after dark

Step off of Grant St to Stockon to get the real taste of Chinatown

The Golden Monkey Tea Room -

  • Don’t ask what’s in it

  • Tea heals all ills

Neutral ground for the magical residents of SF to meet in. Presided over by the ancient and indomitable Mrs. Zhang, patrons have no choice but to behave themselves under her watchful and powerful gaze. Officially they only serve tea and some dim sum, but a heartfelt plea to Mrs. Zhang can occasionally solicit something stronger in the safety of one of the private back rooms.

Zhou Medicinal Supplies

  • I know just the thing for that

  • I am sure we have that in the back

The shop of the family Zhou, a long line of wizards whose patriarch arrived from China in the 1940’s to set up shop in the states. He supplies the magical community of SF with many a hard to find required ingredient for spell casting and potion making. He is not neutral and refuses to sell to customers at his own discretion, sometimes inexplicably.

Characters:

Li Fong – Li seems to be everywhere at once, showing up wherever the action is. No one quite knows who he is or what he does, except that he has a remarkable knack for arriving just in time for trouble. He knows everyone and everything , but somehow when YOU want to find him he is never around.

Mrs. Zhang – Don’t tell her, because she doesn’t want to know. Mrs. Zhang runs the tea room and is very strict about keeping her place natural. She believes that all ills can be cured with good tea and the right foods. Always eat what you are served and never ask her what’s in it. She is easily offended and feels that everyone should respect their eldars. This puts her at quite an advantage seeing as she is now close to 200 years old.

Grandfather Zhou – The patriarch of the Zhou family shop, he presides over both his family and his corner of the wizarding realm with an iron fist. He left China under some mysterious circumstances and refuses to leave the Chinatown area of the city. People seem to think it has something to do with vampires because of his special hatred of them. If there is something special you need for a potion you are brewing he will know what it is. It is best to make sure you stay on his good side though.

Locations

Alcatraz: the Rock

Aspect 1: Nothing has ever escaped the Rock, really.

Aspect 2: No one knows where every passage goes

Lincoln Park:

Aspect 1:  All the bodies were removed, right?

Aspect 2:  Hot springs eternal

People 1:  Officer Bob O’Malley, SFPD Park Patrol

Palace of the Legion of Honor: – 4,000 years of art

Aspect 1:  Four thousand years of Art

People 1:  Francois Gurin, Curator

Land’s End: – reached via foot trail

Aspect 1:  The wildest area in San Francisco

People 1:  Juan Sanchez, el Jefe of Los Lobos gang

North Beach:

Aspect 1:  Don’t judge by just what is on the surface.

Aspect 2:  This is no beach to swim at

People 1:  Ned Drummond, lead singer of the Torrent, a goth band

National Shrine of Saint Francis: (est. 1860)

Aspect 1:  The resting place of Saints has power

People 1:  Brother Jerome Blake

Jackson Square: – former Barbary Coast red light district

Aspect 1:  Historic buildings from the Barbary Coast

People 1:  Elizabeth Sutton, freelance gossip reporter

Washington Square:

Aspect 1:  A place of rest and serenity

People 1:  Master Lao Tsu

Sea Cliff:

Aspect 1:  Nothing like building over sinkholes

Aspect 2:  Gated streets keep undesirables out

People 1:  Jeremy Reynolds, City Commissioner & thrall

Telegraph Hill: 284 feet high

Aspect 1:  If these homes could talk…

Aspect 2:  Who knows what is under foot?

People 1:  Fweep the wyldfae

Darrell Place:

Aspect 1:

People 1:

People 2:

Napier Lane:– last wooden street in SF

Aspect 1:  What is with all these cats?

People 1:  Antonio Giovanni, Italian vintner

100 Napier Lane:

Aspect 1:  You never know what you’ll find in here

People 1:  Nana Meghan Kelly

People 2: Crookshanks the “cat”

Greenwich Steps:

Aspect 1:  Step down through a tunnel of green

Filbert Steps:

Aspect 1:  Mind your step

Coit Tower: 210 ft high

Aspect 1:  Lookout over the City

Aspect 2:  Lighting makes it eerie at night

People 1:  Norton the Prophet, homeless “seer”

People 2:  Ghost of Lil Hitchcock Coit

Pacific Heights (Neighborhood)
Aspects:

I can’t believe they sell this

Is that a Famous Person over there?

This is a place with History

Location:

Browser Books on Filmore
Apects:

Popular

Cosy reading space

As you enter the Store Gary is either behind the counter on your left as you enter the doorway or approaching from the reading nook at the back of the builing, an uncanny ability as there’s no chime on the open door as you enter. If you need a book, he knows exactly what book it is from what little information you can give him. It’s suspected there’s magic at work, but he won’t admit it.

Location: Queen Anne Hotel
Aspects:

Don’t touch that you’ll break it

This place is haunted

This Victorian style hotel is rumored (Correctly) to have a Ghost within Room 410. People claim it is Miss Lake a teacher from the days when the Hotel was a school.

Dresden Playtest

Dresden Playtest

On Monday the group who will endure the trails and tribulations of playtesting all gathered at my apartment. The final group will consist of 4 people and myself (GM)

Nancy (fan of the Dresden Books & Gamer), Shane (another Dresden fan and gamer), Lou (gamer and new to the stories), and Adam (Dresden fan, gamer, and the person who pushed me to get on the playtest).

There was not much material to go over, but I did assign them all districts of San Francisco and on our next meeting we will compile our city.

The rest of the evening I taught everyone the core Fate/SotC mechanics, and for those who have played I went into further details about how they are used. I looked at some of the other blogs which had some of their city ideas posted to give them an idea of what to shoot for.

I did have everyone go though the SotC character generation and create a pulp team, then I had them battle Gorilla Khan and Monkey Minions on top of a Zeppelin. This enforced some of my explanations on Aspects, and gave them a feel for the mechanics.

I only have 2 of the character ideas in: An Asian woman living in Chinatown who’s family runs a well hidden mystical curios shop, and a teen who is just realizing he has the gift. We also discussed that San Francisco was going to be heavily influenced by the Vampires, with very little White Council control and that we would start pre war (around the 3rd and 4th books) for the episodes we will play out.

So I hope Evil Hat comes back from Gencon inspired and ready to rock and roll, as my group is eagerly awaiting character generation.

So it begins…

Fred Hicks from Evil Hat has given us some of the files to start the play test. One of the first things they want us to start to tackle is creating a city. It has been a huge debate in my mind what city to use for my stories. I have lived on Long Island for about 8 years, but honestly no where on LI has ever inspired me to think about metaphysical activities. There is always NYC, but then again I do not know the city at all and honestly I could never do it justice. I currently live in the great state of Connecticut, but I have even less familiarity with where I am, so I am going to take it back to the city I lived in for 30 years, and the city which I am proud to claim I am 5th generation… San Francisco

I will not start statting out the city on this post, as I have not even read the new rules yet, but I plan to start in a day or two. One I get this done, I can start to put together the actual session days and get started.

Soon, I get to redesign my the city of my birth to an even more wonderful and fantastic place.

When one starts a new blog, it is difficult to think about what to put as your first sentance. Then you start to think too hard and it becomes something that strays too far from the original thought, so I guess I just need to state my case.

This Blog is dedicated to the future playtestings of the new Dresden Files RPG, by Evil Hat. As I type this all I know of the project is bits and pieces from actual play threads, and that it will be using the most awesome Fate 3/ Spirit of the Century rule set. I have 2 players for this project and I am about to bring ona third so we can have a pretty rounded group of players. I myself have been making myself go back over  the source materials (i.e. the Jim Butcher books), and getting ready to explore the world of Harry Dresden.

So there it is for now, I await the materials and I send in my forms in tomorrow.